// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "cond_node.h"


ICondNode::ICondNode()
{
}

ICondNode::ICondNode(CField *field, int key)
{
	_Field = field;
	_Key = key;
}


ICondNode::~ICondNode()
{
	std::vector<INode *>::iterator it_n = _Nodes.begin();
	//........
}

void ICondNode::setKey(int key)
{
	_Key = key;
}

void ICondNode::addNode(INode *node)
{
	_Nodes.push_back( node );
}